AI Insights · Timothy · October 2025
Top 5 City Building Games in Finland: Q3 2025 Performance
Explore the Q3 2025 performance of the top city building games in Finland, highlighting trends in downloads, revenue, and active users on a unified platform.
In the third quarter of 2025, the city building game category in Finland showcased intriguing trends across downloads, revenue, and active users. Here's an overview of the performance of the top five games, with data provided by Sensor Tower.
State Connect: Traffic Control by CASUAL AZUR GAMES saw fluctuating weekly revenues, starting at around $60 and ending the quarter with a drop to $9. Downloads remained relatively stable, peaking at 439 in mid-September, while active users slightly increased towards the end of the quarter, peaking at 764.
Super City: Building Master from XGame Global experienced modest download figures, with a slight dip mid-quarter before stabilizing around 187 by September's end. Active users showed a consistent pattern, peaking at 664 in mid-September.
ELECTRONIC ARTS' SimCity BuildIt maintained strong revenue figures, reaching a high of approximately $2.1K in mid-September. Downloads showed a minor peak at 289 in late September, while active users remained robust, peaking at 1757 in late August.
Fate War by IGG.COM saw a notable increase in revenue, reaching $691 in early August. Downloads and active users showed a downward trend throughout the quarter, with downloads decreasing from 500 to 114.
Netflix, Inc.'s Civilization VI: NETFLIX experienced a varied revenue pattern, peaking at $263 in late July. Downloads remained consistent, with a slight increase in late September to 158. Active users peaked at 459 in early August.
These insights into the performance of city building games in Finland during Q3 2025 highlight the dynamic nature of the market, with varying trends in user engagement and monetization. For more detailed analyses, visit Sensor Tower.